A more offensive garment. This is the unbeatable general purpose physical weapon card. DEX +2. Do keep in mind they cost fuel to use so make sure you keep enough handy for actually attacking mobs when you see them. MDEF +1. Show Rarity . It's a very nice boost to have! Bypass 20% DEF of DemiHuman race enemies. Compared to the Crimson Mace, it has one less card slot, but higher base weapon ATK and is level 4, granting it higher refinement bonuses. He cannot move during the skill channeling. Since Thanatos Axe is a level 4 weapon with high ATK, high refines can make it comparable to many other options. 195 ATK, Weight 0. A sustainability option for when you're farming. Slot in Essence Of Evil VIT 3 for more MDEF. You will have enough experience to change into Blacksmith from here. The developers have appropriately named it "Ragnarok", and was purposed to combat large hordes of Grimm, becoming one unit armies. Common Rare Untameable Cave The Rock Elemental or Rock Golem is one of the Creatures in ARK: Survival Evolved. arm cannon works exactly the same as cart cannon, cept has a -_-tier splash range. Consume 20~100 HP. Set bonus: With VIT Supplement Equipment, Axe Tornado damage +25%. The only purpose of getting this to +9 is if you need a hat that does both Tornado and Boomerang well. The Madogear has no health of its own. Maximum HP +8%. Weapon Level 3. As a Mechanic, the easiest way to increase DPS is not to up your raw attack power, but to increase the rate at which you can spam your skills. You can also farm on volcano using knuckle boost with water axe, fire and undead are weak to water by 100 and 50% respectively. Disable natural HP and SP recovery. HIT +10. This is a very common endgame piece for most classes and builds. Great for targeted mob hunting, like if you only wanted to hit Succubi and Incubi in Geffenia and not bother with the other enemies. The bonus effect is far better than Dark Pinguicula. Not only that, but Cursed Knight's Shield doubles as a very nice offensive shield, especially if you gain the refine bonuses. 450 ATK. Damage +10% vs. Brute race. SP costs of those buffs shouldn't be that problematic, and you'd probably benefit more from ASPD and HP increases. What's nice about the enchants is that there is no break chance, so once you have an Abusive Robe at a satisfactory refine level, you can spend the rest of your Honor Tokens enchanting until it gives you the enchants you want. As the heaviest axe in the game with high ATK, it is very strong for Axe Boomerang. Launch the Madogear's fist at a target up to 11 cells away and deal 300~700% ATK. Passive skill. If level 130 or above, additional Perfect Dodge + 2. The most relevant locations are instances: When you kill Angel race monsters, add chance to drop, Boxes of Sunlight are great WoE consumables when you can't afford a, These potions are useful for fighting MVPs that use elemental attacks and during WoE, where Rune Knights, Sorcerers, Warlocks and Summoners all deal heavy elemental damage. Madogear is otherwise unaffected by any status that affects movement speed, rendering you immune to debuffs like Decrease AGI, but also causing beneficial increases to have no effect, such as Wind Walk or Increase AGI. The last remaining element swap (aside from Poison, but you'll never need to change to Poison), this card is expensive as all hell, but provides an amazingly strong 30% reduction from neutral attacks, by far the most common property of attack you'll face in the game. Every Zeny counts! Its innate bonuses are nothing special, but the real charm is the reactor supplements which can grant a sizeable ATK increase. Stats only active during BG, PVP or WoE. Set bonus: With WoE Manteau and WoE Suits, DEX +5, further reduce damage taken from players by 15%. Stat building a DPS Madogear is relatively simple. Since Arm Cannon got such a high Aftercast Delay (2 seconds) it is only worth to use as a main killing skill for MVP if you got a lot of Aftercast Delay reduction gear. When he looks in the mirror in the bathroom, he sees a bearded warrior version of himself. You might want to try a different build or made a mistake allocating stats and skill points. Just be sure to combo with some SP leeching gear. In PVP it has a bit more use to shatter tanky Royal Guard buffs, but often times enemies will escape to recast their buffs. GMS has a higher damage potential than Crimson, but less than a Vicious Mind with ranged damage bonuses or bonuses against DemiHumans. It's been years, but this is still the de facto standard card for blocking common Frozen effects. After skill duration, for 10 seconds suffer 25% movement speed penalty and disable natural HP/SP recovery. Absurdly expensive, but at high refines, this becomes the best upper headgear piece for a solo Arms Cannon Madogear build. Ragnarok Mobile Card List with Deposit/Loot Effects and Exchange Prices. You can buy this gear from the Black Marketeer in Prontera at /navi prontera 175/137. Strongest weapon for DPS in PVP available to Madogear Mechanic, as well as thrashing DemiHuman monsters (eg, Bio Labs). Splits damage display to 3 hit. Experiment, try out different ideas and most importantly, have fun! Vastly superior to Over Thrust as it only affects yourself, and grants a far higher bonus too. For Madogear, this is Knuckle Boost and Arm Cannon. Definite master for every build, as maces and axes are your main weapon classes. It may just be easier to rely on A Poem of Bragi for your delay reduction needs instead. A crowd control skill if things get too hectic for you to handle. Water property resistance +10%. This guarantees I always have at least one to use, at the highest refinement level I got lucky at. Don’t worry though as even a Full Support Priest and Blacksmith can easily win over the mobs and bosses in the quest. Any leftover can go here. Many Madogear skills require Madogear equipment. Unlike most other cards, the Knight Sakray Card is not dropped by a mob called Knight Sakray, but instead acquired by paying 10000 Gray Shards to an NPC outside Ghost Palace. For every 5 refine levels, ASPD +1. Getting a GSS with the enchants that you want is a big pain in the rear, but it has the possibility of greatly increasing one of your stats if you're lucky enough to find a mono-stat one. Again, as Ragnarok M: Eternal Love is the kind of MMORPG where your time and dedication will always matter, doing some of the things we mentioned, which requires effort, will most definitely pay off sooner or later. Reduce the cooldown of Axe Boomerang by 2 seconds. Don’t forget to take a … Consume 1000 HP when unequipped. If refine level >= 7, reduce damage from Large enemies by 10%. As it's account-bound, you'll need to make it yourself. Competes with Magnetic Field for this purpose. As for enchants, opt for STR or DEX enchant. Once you get a Rideword Hat, you can opt to upgrade to a better axe. Neutral. Passive. Aim for a Holy property, as many endgame instances and enemies are Undead and Dark property. Cannonball The item's info window. Now that all Blacksmith and Whitesmith buffs are available in Madogear, EVERY build should always be riding Madogear as there are no longer any downsides (except maybe aesthetically). 130 ATK. A contender against Crimson / Vicious Mind for best PVP weapon. Can hit harder with support, doesn't require a specific weapon and is also cheaper overall to use. Slot in Step Card(s) for Axe Boomerang, and True Howard Alt-Eisen Card for Axe Tornado. However, without a slot, you can't compound a Lockstep, and because of this, you can't have the Kickstep combo active, meaning that you'll be forced to carry Magic Gear Fuel into combat. The results are as follows: Note: ASPD Needed is the ASPD necessary to fire Arm Cannon of that skill level as fast as possible. Endless Tower resets every Monday and after each maintenance. Slot in Dark Pinguicula Card / Duneyrr Card / Essence of Evil STR3. +4 or higher Temporal STR Boots [1] or +4 or higher Temporal DEX Boots [1], aiming for Fighting Spirit (general for both Tornado and Boomerang) or Expert Archer (for Boomerang only) and Bear's Mightor Lucky Dayenchants. Ragnarok M: Eternal Love is an open world MMORPG based on the ever famous Ragnarok Online, and inherits the RO legacy that drew the attention of millions of fans! A more offensive, but still relatively cheap, slotted armour piece. This is left accessory locked, and should always be paired with the Revolver Buffalo for maximum ATK gain. Set bonus: With Kick and Kick Card or Lockstep Card or Charleston Card: Do not consume Magic Gear Fuel when using Madogear skills. When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds. You turn yourself into a massive target, but this can be the saving grace for some allies until they get healed. Kill 2 Porings or 1 Fabre outside of Prontera to hit JLv10. A comprehensive ADL Sniper guide (Archer, Hunter, Sniper, Ranger). Recommended Level: 5. The weight being 0 makes this worthless for Axe Boomerang builds, but Knuckle Boost and Arm Cannon builds can definitely make use of this. As this already our fourth guide for Ragnarok M: Eternal Love, be sure to check and read through our beginner, advanced, and expert guides especially if you just started to play the game. How I prefer to refine is that I always only go up to safe level for the first copy I get. If you should ever lose your Madogear and need it back in a hurry (eg, you're in an instance, you're in the middle of Conquest or War of Emperium, etc. 10 ATK, Weight 600. With enchants, opt for DEX bonuses, Attack Delay or STR bonuses, maybe consider Spell for cast time reduction. If refine rate is 7 or higher, Atk + 10, Matk + 10. When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds. Ragnarok is a weapon that was added in BETA stage. Only an option if you're using a mace, so any non-Axe build benefits here. Higher levels reduce the movement speed penalty. Requires an axe equipped. For general defensive purposes, this is pretty hard to beat. Great for MVPing, less so for general PVM roamabouts. It's an alternative to work towards after you get your current leech gears to a usable level. The standard footgear card for survivability. With enchants, opt for Expert Archer for an Axe Boomerang build, or Fighting Spirit for melee builds. STR +1, DEX +1, MDEF +5. A melee Mechanic build. Being the newest incarnation of the Demon Lord of Gluttony, Beelzemon is one of the strongest members of the Digi-Destined. Recommended Level: 2 for Arm Cannon, 3 if you want to use it for crowd control. Max this. For more information on ASPD, please visit the ASPD page. That being said, this should only be used as a stepping stone to the Pile Bunker S. In terms of market value, Pile Bunker P is often equivalent or even cheaper than the standard Pile Bunker. I believe it goes to 40% the 10% on axe mastery. The timing of Self Destruction can make or break any fight. It's far cheaper. More so, some characters are plainly better than others especially on one-on-one battles. VIT is vital. This is especially important if you know the Ranger triggered Unlimit, which can one-shot several less tanky classes. With enchants, choose DEX, then upgrade into Expert Archer and try for Hawk Eye (Knuckle Boost) or Bear's Might (Everything else). or in other locations where the mobs attempt to freeze you often (Nidhoggur's Nest). Unless you find a nice guild willing to help you out, I wouldn't try any until Level 175. High DEX and INT will also reduce the VCT of both skills. Use Neutral Barrier to protect yourself, allies and barricades from enemy Rangers / Rebels / Sura Gate of Hell. In PVP, you can soften Dragon Breath from Rune Knights or Fire property magic from Oboro/Kagerou casters. Reduce natural HP regeneration by 25%. ASPD defines how quickly your character attacks, and in NovaRO, the ASPD cap is 193 (approximately 7.1428 actions per second), which you want to get as close to as possible. More usable in WoE when you need to wipe an enemy zerg. In situations against ranged enemies (Old Glast Heim Wandering Archers, Jitterbug Ferre, etc. You'll need to learn both Iron Tempering and Steel Tempering as prerequisites for this skill. Endowed with a random elemental property, excluding Ghost. Stock your Pushcart with junk items to get it to the 8000 weight cap so Cart Revolution is maxed out when you start to mob. A nice card to up your income when farming, or provide you with more materials for refining. Power Swing builds work the best when Axe Boomerang is powered up alongside of it, so you'll need to strike a balance between melee and ranged power ups. If you don't care about Magic Gear Fuel usage AND you don't mind not having a shield. Additionally, your available options will only reduce one specific skill's cool downs as opposed to lowering every skill universally. Stats only active during BG, PVP or WoE. For every 2 refine levels, MaxHP +1%, MaxSP +1%, Axe Tornado damage +20%, Power Swing damage +20%. White Drooping Eddga is a killer hat for high speed melee attacking builds. Arm Cannon fires upon the enemy using a large cannon mounted on the Magic Gear's arm. MaxSP +50. An unorthodox card choice, but can be effective when mobbing. Good in PVP, as this will let you better guard against specific players once you have an idea of what elements they strike with. Afterwards, you can start attempting to increase the refine levels when you can afford more copies. A commonly available headgear card that does the most basic thing. You can potentially go for Adamantine if aiming for more Self Destruction damage. Set bonus: With Revolver Buffalo Card, STR +3, ATK +3%. Knuckle Boost is best used to interrupt people out of skill casts. DEX is a bit iffy. Reduce damage received by medium monsters by 10%. For PVM, it's good for targeted MVP hunting as you can resist their main elemental damage with it. 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